Monday, March 23, 2015
Maker Faire Job Application
I believe that I am best qualified to join the coding team. Although I do not know the exact language that Unity uses, I have experience with other object-oriented languages, including Java and C++. I also have experience in Python, and can easily create pseudocode if needed. I would also like to go into the coding team because I have no artistic talent whatsoever.
7.1 Dimensioning
This unit was fairly simple, but rewarding nonetheless. In this, I had to dimension different 3D models based on different dimensioning standards. Examples of these standards included datum and chain dimensioning, and aligned dimensioning.
Thursday, March 5, 2015
Maker Faire Research: Elite Dangerous
Elite:Dangerous is a space combat and trading open-world simulator. It was developed by a company called Frontier Developments, and designed by David Braben. Unable to secure funding through an established games publisher, Braben launched a Kickstarter campaign, and was able to raise over 1.5 million pounds sterling. Elite:Dangerous is the fourth game in the Elite series. The first Elite game was released for the BBC Micro in 1984, and was widely praised for its advanced graphics and game engine. This game is intriguing to me because it combines space and open-world gameplay, along with a vast procedurally-generated galaxy to explore.
Monday, March 2, 2015
Automoblox Reverse Engineering Instant Challenge
For the instant challenge we attempted to build a propeller. The main, glaring problems with our design were that the propeller was badly constructed and failed to turn, let alone provide enough force to move, and the wheels were extremely wobbly and did not support the weight of the vehicle.
Reverse Engineering Reflection Post
Visual design is extremely important when determining the commercial appeal of a product because our primary information-gathering sense is our vision. Shapes in visual design such as circles, lines, and curves represent human concepts such as comfort, and guide the user towards an intuitive understanding of how a product works. Visual design values like color and balance also appeal to or influence a user.
A black box represents the system being studied-although we do not know exactly how it works, we analyze the outputs given from inputs fed into it as a means of discerning its inner workings.
I would build onto the modularity of the Automoblox cars and have new, realistic parts such as suspensions, or perhaps an engine unit.
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