Wednesday, May 13, 2015
Maker Faire Showcase Design
I intended in the design of this gallery space to create a compact area with as much information as possible. The four shapes in the corners are trifolds, and monitors would be placed between the trifolds, with one side reserved for the staff.
My role in the team was as a bridge between design and engineering. I imported things that the design team CADed into Unity. When I started out, I was originally in the game mechanics subgroup of the engineering team, but I quickly realized there wasn't much for me to do.
As a team, i believe we met our original goals well. The only issue I have is that everyone is very easily distracted from actually being productive.
Throughout the design process, I wish we could have used Github, as it would have made merging code and assets much better.
My greatest achievement throughout this process is when I learned how to UV unwrap a CAD mesh in Blender, so that it could be properly textured in Unity.
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